Showing posts with label Hook Line and Sinker. Show all posts
Showing posts with label Hook Line and Sinker. Show all posts

Tuesday, 22 January 2013

Your Mission, Should you Choose to Accept it.

Hook, Line and Sinker

Bean here with some more Missions for you to throw at your players:

Gang War:
Two of the more prominent gangs in the area have begun a turf war. With the violence quickly escalating and civilian casualties mounting the players have a choice to make: Work to end it, play both sides in the hopes of making some hardcore money, or join up and break some heads.
Types: Sabotage, Assassination, Robbery, Protection, Recruitment, Terror Tactics

Press Ganged:
The players awaken, after a night of particularly rowdy partying, to a thumping migraine and shackled ankles. They're aboard a transport to some far off location to fight someone's dirty war, and have two options: Fight and potentially live on to win renown and riches, or Run and die in an unmarked grave...
Types: Search and Destroy, Suicide Run, Cloak and Dagger, Black Ops, Runner

Outbreak:
A Disease or plague rocks the land, can the players find a cure?
More importantly, can the players SURVIVE?
Types: Survival, Smuggler, Sickness, Fight the power, No room left in hell

The Bounty:
Someone from the players past has paid out a huge bounty on one of the players.... Dead or Alive
Types: Survive.

Until next time,
Keep your players guessing.
Bean out~

Saturday, 8 December 2012

Hook, Line and Sinker

Behind the Screen

Fishing can be scary sometimes...
Every games referee has those moments when they just hit a wall. A brick wall composed of fatigue, brain drain, apathy or any number of reasons that all boil down to this: They've got a game to run tomorrow and they don't have a mission to throw at their players.
Luckily, Ol' Bean here has an answer.
Or rather I've liberated an answer from Palladium games whole sale (aka I straight up jacked the idea and have been running with it for ages).

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