Roleplaying
I've recently had a revelation of sorts in regards to roleplaying games. Many games out there are, simply put, not Newbie friendly. Too many
older games are not designed for an easy introduction into it's fat, bloated awesomeness and, due to this, have garnered a rather awful opinion from the hobby player-base. I aim to fix this with a few of my favored RPG systems starting with Numero Uno on the Internet Hate List: Palladium games' Rifts.
This game has been around since August 1990 and has been added to, quarterly, since then. That is 23 years of material NOT including the various other Palladium Games systems THAT ALL TIE INTO THE RIFTS SETTING. After the Bomb, Beyond the Supernatural, Teenage Mutant Ninja Turtles and other Strangeness, Nightbane, Palladium Fantasy, Heroes Unlimited, Dead Reign, Robotech, Chaos Earth, The Mechanoids AND MORE all create the
MEGAVERSE, a realm of infinite possiblities.... and infinite
BLOAT. This game is FAT as hell. There is over 60 books
just for Rifts let alone the other systems and the Rifter Magazine (Palladium Games' quarterly magazine) which all add more material for the players and GM's to use. HOLY HELL that is a lot of material to sift through.
Which is an impossible task for the starting player.
*I have a special relationship with Palladium Games. They were the makers of the first roleplaying game I ever played (Robotech)... back when I was 7. I've been a fan ever since. I also have many varied opinions about the palladium system, some bad, some good, and am always willing to discuss them. Suffice to say I'm a fan, but not a fan-boi and if anyone wants my opinions, please ask... I love a discussion.