Thursday, 20 December 2012

Merry Ho-Ho time

Interruption of Service

First of all, HOLY CRAP 100 POSTS!!!!

Secondly, I wish you all a merry whatever-it-is you celebrate. Third, This is the last post until the new year as I'll be off visiting family, partying with friends (Hi Denny!), and getting cross-eyed goonered via the devils drink (BOOOZAHOL!). Thusly, no more posts until early-ish January.

So may all you're holiday wishes come true.

Until the new year (If the world doesn't end tomorrow that is....),
Bean out.

Tuesday, 18 December 2012

Prime Time

Product Review

Many moons ago, I promised you all a review of the Krylon Fusion Ultra-Flat Camouflage black spray primer. Well here it is.



Oh? You wanted more?
Ok fine....

Saturday, 15 December 2012

On the Workbench: Dec 15th

On the Workbench

Not much of an update today unfortunately. I've been hard at work getting prepped for Xmas, selling all my worldly possessions (aka: all my unused models) on ebay and making as much money as possible (aka:none) to cover upcoming trips to see family and friends over the holidays. So between that, setting up a new campaign I'm going to be running online for some friends (Cyberpunk!), and some painting commissions I'm working on, I've not had much time to get any personal hobby work done.

Thusly, you all will get the "On the Workbench" treatment today, also known as "I don't have anything new today" or "OH GOD WHY CAN'T I PAINT!!!!!".

So here we go!

Thursday, 13 December 2012



I've been cruising the webternets for random sippets of awesome and came across a couple amazing notices:

Tuesday, 11 December 2012

The little blue book

Behind the Screen

This is my Sneaky face
Welcome back all, to another round of Behind the Screen. Today I want to talk about a neat little concept I've recently been introduced to called 'the Blue Book'.
Now I could go on at length about the subject, but as many others already have, I'll just take the most condensed and succinct explanation I have found to date, and steal it to place here in the blog.
Note: The following was lifted wholesale [sic] from RPGnetWiki

Saturday, 8 December 2012

Hook, Line and Sinker

Behind the Screen

Fishing can be scary sometimes...
Every games referee has those moments when they just hit a wall. A brick wall composed of fatigue, brain drain, apathy or any number of reasons that all boil down to this: They've got a game to run tomorrow and they don't have a mission to throw at their players.
Luckily, Ol' Bean here has an answer.
Or rather I've liberated an answer from Palladium games whole sale (aka I straight up jacked the idea and have been running with it for ages).

Thursday, 6 December 2012

Crazy concepts: A study in what is possible

Thursday Theories

I, like many of you, have aspirations of creating something great and memorable for wield on the table top against my opponents. Most of the time, these concepts sit in my note books, floating around in the back of my brain, never to see fruition. But not today, today, I'm going to post up some crazy concepts I've had in the last while:

Don't be a fool. Use your tools!

Thursday Theories

I HAVE THE POWER... to tell you about this stuff...

Every GM has those days when they need a little inspiration or help, a little "something something" to make the tasks easier. The following are just some of my favorite tools to help out.

The Grand List of Console Role Playing Game Cliches:
This absolutely wonderful list covers everything and more when it comes to cliches in role playing, whether it's next level bad guys coming back for round two (in a more powerful form!) or an explanation as to why that shop keeper sells the same things as every other shop keeper everywhere else but when you needed it, this list has it.

The Donjon:
This handy-dandy little page allows you to instantly create a dungeon or cavern complex for almost any gaming system out there that you could need it for... including encounters!
Super useful and incredibly easy to use, you'll never be without a last minute dungeon again.

The Obsidian Portal:
A fantastic site for groups to get organized and build a game together, this site allows the group involved to build a wiki of their gaming world, keep their characters up to date, AND keep a gazetter going for the gaming world. An awesome site to be sure.

The WotC Dice Roller:
Lets you roll dice for those times you forgot your dice bag at home.

Scriblink: The Online White Board:
This great little tool is an online white board (duh!) that multiple people can edit and mess around with... great for online gaming!

And those are just a few of the awesome tools available for people out thee on the Interwebz. Anything awesome you guys and dolls like to use? Let me know in the comments below!

Until next time,
Remember: The golden Idol weighs more than a bag of sand...
Bean out~

Tuesday, 4 December 2012

Army Lists ala Bean: Ariadna Defense Force

Armies ala Bean

The model does not choose you, you choose the model

Over the course of writing this blog, I and Richard, have written a goodly few lists and army concepts for others to use. Themed army lists, conceptual lists, Tournament worthy gaming lists, and sometimes even silly explanations for why we're painting up certain units. One thing we have not done is written down our favoured lists that we actually use against each other and other players when we DO play games (Yes this happens). That changes now:
In this first installment I'm going to start with my preferred game of choice: Infinity

 Some MOST of the lists I write are written based on either a theme or what I have available to me, model wise. I, almost always, use units that many deem "useless" or "shit" because I like the model, not because of some need to prove a units worth. I buy stuff I like the look of, and will always use them. I am a casually competitive player and have very little interest in tournament play these days, and only play for fun and profit (Profit being the looser buys the drinks after).
Therefor any list I write should NOT be thought of as a tournament list or even particularly GOOD, though I will write explanations for why I've included certain models or units.
You have been warned.

Tuesday, 27 November 2012

4 Problems Every Village Suffers

Behind the Screen


As always, I've been working on a campaign for some friends to play in whenever I make it back to town to visit. Naturally, as I usually only am in tow for a few days, I have to make sure my games are resolved in a single night, since most players can't remember what happened in the previous game from 2 months back. This line of reasoning lead me to a concept that I want to share with you all:

4 Problems every Village Suffers

The concept is simple really. No matter where your players go in your gaming world, there are always four things that go wrong that the players can fix. Whether a tiny hamlet deep in the woods of a forgotten wilderness, or in some monolithic megacity in the far future, These concepts will always work. They are:
  1. The Pest Problem
  2. Strong Arm Tactics
  3. The Quest
  4. The Monster
How does this work? (Thanks for asking Mr.Strawman!)
Allow me to explain.

Saturday, 24 November 2012

Armies Ala Bean: Chaos

Armies Ala Bean

Hi All, and welcome back to Armies ala Bean. This week I want to give you a taste of things to come, AKA the army I'm currently building for 40k 6th edition. This time out I'm working on a Death Guard list ably supported by the awesomeness that is Cypher and his Fallen Angels. Those guys really like to get around!
Anyways, on to the list!

Thursday, 22 November 2012

My 10 Rules

Behind the Screen

I've had people ask me, more than a few times, just what rules I employ at the table while GMing/Refereeing games. The above is the card I and out to each player when I am elected to run games. Yes it contains strong language. Yes I know that's off-putting to some.
But seriously, Cowboy up and grow a pair. If you don't like it, then
A: What are you doing on the internet, land of trolls, porn and foul language, and
B: Don't click the image.

Honestly I run a pretty tight ship when I'm refereeing a game. You have to, otherwise things just don't get done. While I wouldn't say I'm draconian about my rules, hell, I tend to break rule 9 more than my players, I am pretty harsh about some of them. I've even thrown my brother out of game(s!) that he has hosted at his house. It happens.
I expect a comment from him in the c&c area below once he reads this ;)

Anyways, Those are my rules...
What are yours?

Until next time,
Bean out~

Tuesday, 20 November 2012

Liquid Green Stuff: Pretty decent?


So A little while back I picked up a bottle of GW's liquid greenstuff. They're magic "solves all finecast issues" solution. While I personally know nothing about that, as I have yet to purchase anything in finecast (I have many, Many, MANY metal models to get through before I purchase anything in finecast), I have found it has a few uses that I've been struggling to deal with for ages now.

Saturday, 17 November 2012

Universe 25

Saturday Potpourri

Mortality, bodily death = the second deathDrastic reduction of mortality= death of the second death= death squared= (death)2(Death)2 leads to dissolution of social organization= death of the establishmentDeath of the establishment leads to spiritual death= loss of capacity to engage in behaviors essential to species survival= the first deathTherefore:(Death)2 = the first death
What does this all mean? Universe 25 Is the concept that Utopia is impossible as, without outside interference, our society would loose interest in itself and fall apart. With everything provided for us, the perfect society would stagnate and, within a number of generations, dissolve into barbarity and terminal disinterest. Universe 25 is a concept about over crowding written by John B. Calhoun, and is a very interesting, if terrifying concept.
If you're anything like myself, you'll find your mind consumed with the concept and want to force players into this terrifying reality via the medium of roleplaying. Who needs alien masterminds, or Arch-Liches, when you can let humanity itself be the enemy in your game.
Very very interesting stuff.

Thursday, 15 November 2012

Fallen Angel

Thursday Theories

Cypher, Fallen angel. A legend throughout the Imperium as both a harbinger of chaos... and bringer of change. Every time Cypher shows up, major changes happen wherever he is, and despite the turmoil, the Imperium always comes out stronger than it was before. The Nietzsche of 40k.

Plus he's a dual wielding Space-cowboy badass.

With that all said, I found i have 3 Cypher bodies and no arms or backpacks... Most likely from the bitz grab-bags they sed to sell at the Canadian Games day (I also have about 30 blast-masters... ). So I've decided to make my own version, along with a Squad of 6 Fallen Angels to help him out. I'll be using them as Chosen in my Chaos army.

Tuesday, 13 November 2012

Base Instincts

Tutorials Tuesday

I've been asked by a friend to show off how I go about basing my models. There are naturally a few ways of doing this, but I'll outline my favorite (which is also the easiest) below.

What you'll need:
However many bases you intend to prepare.
White Glue. Elmers or whatever grade regular school glue you want. (I use GW because I have lots of it left over from my GW days, and it seems to break down really well in water.)
Sand, ballast or whatever you want to use to texture your bases (I use a few different grades of ballast: Fine, regular and large. This provides nice variation in size and texture but also guarantees total coverage)
An old Paint brush
various random bitz from the bits box (below I've used some sprue chopped up into bricks, some skulls and some army painter razor wire)

Saturday, 10 November 2012

I remember a time...

Saturday Potpourri
We all start our Hobby journey in different ways. Some with the old "Box" games, some via video games, some via movies, and even others via just walking into a store, seeing something cool and buying it.
Along our journey we all have our firsts. The first time we open a rulebook, the first time we build a model... The first time we paint a model. Well folks, I've been going through my extensive collection of stuff and came across an old gem. Or rather 5 of them.
The first Marine squad I ever built. These models came in a 5 man boxed set and my dad picked them up alongside the first paint set I ever got, as a way of introducing me into the hobby. Some day when I fully unpack, I'll find my first painted model (A one-piece Chaos Warrior from said paint set), but until then...

Yes, it seems even back then, in the heady days of 1991, I was attracted to the more Chaosy side of things and painted the models up as Legion of the Damned. Because if a Marine is hardcore, a Marine ON FIRE is much more so!

Anyone else have some of their old models they want to show off/humiliate themselves with?
Leave comments below.

Until next time,
use the side of your brush, not the tip (Just the tip..)
Bean out~

Thursday, 8 November 2012

The Perfect Party

Thursday Theories

Being at my core, a Wargamer, I tend to build and paint models for all of my Roleplaying games. Whether it's CyberPunk, Rifts, Mutant Chronicles, or most usually, Dungeons and Dragons. Naturally, I have built, converted and painted dozens of models for my characters as well as for others in my various gaming groups. Beloved characters have come and gone, with literally hundreds of lesser cared for characters sacrificed to the dice gods... or the waste-bin.
Within the last year, gaming of all types has become a limited and precious resource, though I have found myself with a dearth of spare painting time and as such I've been working on various projects...
Or rather I should say, I've been flittering about between projects like a meth-addicted hobby butterfly.
AAAAANYways, one of these projects is something I've been thinking about for quite some time. The concept of "The Perfect D&D Party".

Tuesday, 6 November 2012

Horus Heresy: Betrayal a light review


I'm baaaaack!

Happy days! I got my filthy little pig-hands on a copy of that most rare of tomes... The Horus Heresy: Betrayal book.
It is truly a gorgeous book.
Worth $117 CAD?
I say this with a caveat, however. For the moderately hardcore and/or fluff-lord gamers, this book is a gold mine and worth every penny. I regret NOTHING about my expenditure on this book. It's beautiful. It's well laid out. The full colour illustrations and art we're started to get used to in the Imperial Armour books has been brought to a new level in this masterpiece. BUT... The leather cover, the embossed edging, the EFFORT put into this book... is lost on, what is supposed to be, a gaming book. This book is meant to be dumped in a bag, dragged out all the time to show your friends, to be leafed through by grubby, cheeto-sodden fingers... And anyone who owns this beautiful book, will have a shit-fit if it gets dusty, let alone carting it around for gaming purposes. This books lovely finish is a detriment to its use, and I for one will be mortified the moment someone mistreats it.
Which we all know will happen as soon as we let some unworthy's hands sully its filigreed pages.

Personally, I believe Forge World needs to release this book as a standard hardcover at it's usual price range ($65-$75 CAD). This would open the book up to more people (the price right now is mind bogglingly huge... akin to university textbooks) and is a real buy-stopper for newbies and veterans alike. It's aimed purely at the hardcore crowd, which, while I can understand the  selling power of exclusivity, is a loss to overall sales for the company. Plus, as we all know, the same people who bought this super deluxe edition, will buy a gaming copy as well.


With that all said, I'll get on to the actual review.

Thursday, 25 October 2012

We interrupt our regularly scheduled program

Interruption of Service

For an interruption.
Aka: I'm heading out of town to visit friends and family and will be away for a week or so (Yes again!), so I doubt there will be any updates while I'm gone (Hint hint, Richard and Maqy... you guys should write stuff while I'm gone Wink wink nudge nudge).
Updates will resume once I'm home again.
Bean out~

Tuesday, 23 October 2012

Discovery equals Inspiration

Sweet Googamooga!

Lookit what at what I found when unpacking some boxes!!!
Sweet sweet Inspiration. Guess I'll have to build a Chaos army alongside my RT-era Space Marine army and my current line mercenary Marine army. Fabulous Billies Wild Ride?
Yes...yes I think I will.

Back to the painting board.
Bean out~

Saturday, 20 October 2012

Keeping it all in Scale

Saturday Potpourri

This is how I feel when buying ratio'd (1:35, 1:46, etc.) scale military models for Conversion...
Many of us have thought of using non-standard product for our table-top armies. Many more have taken the leap and then realized, too late, that what they bought is the wrong scale.... Which, of course, sucks when you're spending your hard-earned money.  And worse, if you are anything like me, you'll just keep buying more stuff in the hopes some of it will be the right size...
Well NO MORE! I say.
I've scoured the internet and spent many hours finding a correct scale chart, and I believe I've finally found it, Thanks to The Miniatures Page.

Thursday, 18 October 2012

Going All-Terrain

Awesome Things

This is not how you deal with model terrain

So I've found a little something something that has really caught my eye. For many of us, the dream of playing on a fully furnished, beautifully detailed wargames table custom built and available at all times is... unfortunately, crazy. Whether it's space issues, significant other issues (I WON'T HAVE THAT INSTEAD OF A DINING TABLE!!!), or monetary issues, it's just unreasonable for us to have a fully assembled table available in our homes all the time.

Tuesday, 16 October 2012

Codex Chaos Space Marines Part 3: Building Character

Codex Reviews and Impressions

I'm a lumberjack and I'm ok...

Welcome back all, to the final part of Roll of the Dice's Codex review for Codex Chaos Marines. In the this last article I want to cover the Special Characters From the book and how they'll effect the armies we see on the tabletop. Now enough jawing, let's get to it!

Saturday, 13 October 2012

Codex Chaos Space Marines part 2: Pro-Choice

Codex Reviews and Impressions

Welcome back all, to the Roll of the Dice Codex review for Codex Chaos Marines part 2. In the last article I went over many of the non-unit specific entries in the codex, such as Wargear, Army Special Rules, Warlord Traits and the like. This time around I want to discuss the actual units in the codex, the winners and losers of the new book, and what I think we're going to be seeing a lot of in the coming future. So lets get started!

Thursday, 11 October 2012

Codex Chaos Space Marines Part 1: Options options options

Codex Reviews and Impressions

Well it seems I have managed to get my grubby pig hands on a copy of the 6th Edition Chaos Codex, and I must say, I'm rather impressed! It is definitely leaps and bounds better than that last edition codex/abortion and fixes many (not all) of the problems inherent with that codex
*cough cough* Icons = marks and therefor losing Icons meant units losing marks... STUPID! *cough cough*.

This picture should be in the dictionary under BADASS. or Sir.

Let's get on to the initial thoughts shall we?

Tuesday, 9 October 2012

An Amazing Discovery for the Fantasy crowd

Tuesday Tutorials

I am a criminal MASTERMIND!!!

So I was perusing my favorite blogs and came across a link to another blog (surprise surprise) that was filled with the most glorious "old-school" miniatures. As many of you know I am a big fan of rogue-trader era models. I love old minis. So whilst perusing this Awesome new blog I happened across a wonderful tutorial on making replacement shields for fantasy miniatures. It's simple to follow and most importantly, DIRT CHEAP. So now I'm passing that along to you all.

Note: The following is stolen completely from Kings Miniatures and you should all go and have a look. Seriously it's a wonderful blog.

"I have been looking around at the selection of shields available on the net, and have not really been very excited by the options.  Its on my list of Bederken must-do products (its a big list), but for now I have a bunch of minis needing something to cover up their ugly bumps.  I mean the ones on their wrists.  You know.   Where the shields are supposed to go.

Got a great solution today.  Thumb tacks plus copper washers.  Allow me to illustrate.

Shields.  5 bucks for frikkin hundreds
A dab of superglue, a quick snip and I have a perfect greek style shield just begging to be painted with funky retro iconography.  The nice thing about these is they automatically come complete with a pin to firmly attach them onto the shield boss.  All I need to do is drill a small hole and I have the most firmly attached shield you could possibly wish for!

Oh, and of course I have the means to make hundreds for a few bucks.

This works really well for my Macdeath Skirmish project as these shields exactly match the artwork for the Knights of Harkness shields!  Bingo."

See!! Simple! Easy! CHEAP! It's wonderful. I've done it myself and it works fantastically.

Until next time,
Imitation is the fondest form of flattery.
Bean out~

Saturday, 6 October 2012

On the Workbench: so much to paint...

On the Workbench

13 rogue-trader era marines, 2 rogue-trader era techmarines, an RT era Marine Deadnought, A Dwarf model I won on ebay, A reaper Knight model and some Old Chaos Terminators prepped for bagging to send off to an eBay buyer. You'll notice many have been primed with the Krylon Camouflage tan Primer I review a little while back.
The Febreeze has nothing to do with modeling.
 Oh... And 2 Cadres of Southern gears for Heavy Gear Blitz (7 Jager gears incl. 1 Command Jager, a Black Mamba and 2 Striking Cobras). SO MUCH TO PAINT!.

Oh and for those who care...

Thursday, 4 October 2012

6th Edition 40k vs. Infinity

Hobbyside Thunderdome


All-right kiddies. I've got a little something something for you all to mull over. A comparative review of GW's 6th edition Warhammer 40k vs. Corvus Belli's Infinity rulebooks. That's right! vs. BOTH the Human Spheres and Core rulebook. Why you ask? Because between the 2 books they only come out to 10 pages (roughly 408 pgs.) short of the GW behemoth (418pgs.).

In the Grimdark corner, all the way from England, we have the reigning Champion...


And the Challengers, Hailing from Spain, In the Neon Glow of the future we have the tag team....

Alright. For those who don't know the rules, here they are:

  1. Price is a factor, and since the match-up came out of my (And Richards...) wallets, It'll be reviewed in CANADIAN DOLLARS (CAD).
  2. Paper quality, binding quality and image quality all play a factor.
  3. Kill-a-man-ability is important as this is a fight and being able to lay the opponent out is important.
  4. Frills, such as poncy ribbons don't count. Seriously... Most people use the friggin receipt as a book mark, and since I'm a huge reader I have my own fancy (leather!) bookmark. Cause I'm a nerd... And seriously If the Ribbon cost GW $25 to add, then they are morons.
  5. Let's keep the fight clean. No eye gouges, bag shots or dirty language. Commenters do what you will.

NOW You know the rules... so LET'S GET IT ON!

Tuesday, 2 October 2012

White Dwarf: All better now?

Product Review

Well it Appears Games Workshop has realized (finally) that White Dwarf has been a sinking ship for the last few years and have taken action to spiff it up and relaunch it. Let's have a look inside and see how it worked out shall we?

The first WD I ever bought

Sunday, 30 September 2012

I Got 99 Problems...


Back to the Glowing lights...
Ok I'm back. This of course means WE are back. I was away for a little longer than I had originally planned, but it's for the best. I received a large amount of product that I'll be reviewing over the next little while, in addition to a potential new addition/enterprise for the blog. So as I said, It was for a good cause (As if getting older, drinking, drinking some more and playing a stupid amount of Borderlands 2 and other games wasn't reason enough to be gone for awhile! ha!)

Anyways, Back to the grindstone. Updates will arrive on schedule again for the next little while (I'm not going anywhere for a while... spent WAAAAAY too much money!).

Big things people! Big things!

Bean out~

Thursday, 20 September 2012

In lieu of a real update...

I bring you this.

Aka I totally forgot to write anything for today, and I have far too much to do still before I go to bed. Also: There probably will not be an update on Saturday, or likely, Tuesday either (unless Richard or Maqy throw down with something), as I'm visiting friends and family until Tuesday and won't have either access to a computer. Indeed I am heading over to see them for my birthday (Oh god I'm getting old...) and plan to be far FAR too drunk to write anything for Saturday.
Until then, enjoy this little laugh.

Till next time,
Keep calm and carry on.
Bean out.

Tuesday, 18 September 2012

Richard's Hobby Tutorials: Trollbloods Mountain King Assembly Part 1

Hello and welcome to my first hobby tutorial! While all of my articles on Roll of the Dice have pertained to Warhammer 40,000, I thought it would be fun to introduce Warmachine & Hordes (or Warmahordes for short) as well. For some quick background, I decided to get into Warmahordes at the start of summer 2012 because I had heard great things about Mark II and how the rule set was very balanced. Like many long time Warhammer players, we yearn for systemic balance both in the main rulebook as well as codices. But, it's rare for any of us to agree that the game has reached that point.

So, when I heard about Warmachine and Hordes and how one of their biggest selling points was internal balance, I jumped on the chance to start collecting a Trollbloods army. Admittedly I'm not a big fan of most of the Warmachine models, although the Hordes models are quite a bit more appealing to me. Trollbloods in particular combined kilts, ale, brute strength, ridiculous toughness and regeneration and best of all: some good ol' fashioned axe to mouth savagery. I couldn't pass up on that!

Over the last few months I've managed to collect a sizeable army which I've slowly been constructing. Nothing is painted yet although I've assembled and based about 2/3 of what I own so far, which is roughly about 600$ worth of Privateer Press product including the Main Rules and Trollbloods hard cover books. I'm looking forward to investing in the last few models I feel will compliment this large force and then painting up my first warlock and his or hers attending force. Then, I will finally get the chance to learn and play my first game(s)!

Having attended PAX 2012 a few weeks ago, Privateer Press had their booth set up and I was lucky enough to get my hands on the Mountain King before it's released soon. While I've heard mixed reviews as to the effectiveness of this Gargantuan on the tabletop, I couldn't resist the primal, visceral and downright ferocious nature of this model. There's no doubt in my mind that this is the largest model I've ever had the privilege of assembling so I decided I'd share with you my journey through the process. This tutorial will most likely end up being two parts, although if I decide to include my painting process, it could easily extend into three, four, five or even six parts depending on how I want to split up each stage of painting. Any ways, first the assembly!

Hordes Trollbloods: Mountain King Assembly Tips & Advice

Tools you need:

  • Sharp Hobby Knife
  • Wet Sanding Paper (maybe optional depending on your files)
  • Files
  • Super Glue
  • Wire/Hobby Cutters for the larger pieces of flash/resin that are stuck to certain pieces
  • Blue Tack (optional)
  • Green Stuff/Putty

With any model kit, as soon as you unwrap the precious plastic seal and open the box, make sure you have instructions and all the pieces necessary to construct the model in every way its intended. If there are any issues with any missing pieces for the Mountain King, contact Privateer Press for parts replacement or ideally, exchange the product for a new box with the all the pieces in it! This is what you should have in your Trollbloods Mountain King box:

Catalogue your Resin pieces:
  • Torso
  • Mountainous Back
  • Left & Right Arm
  • Left & Right Leg
  • Front & Back Loin Cloths
  • Angry Face
  • Impact Crater

Now Catalogue your Metal Pieces:
  • Several Whelps including one standing on a rock
  • Many, many chains
  • Rock Chin Guard

And finally the extras:
  • Mountain King Damage Spiral Card
  • Mountain King Stat Card
  • 120 MM Gargantuan Base
  • Mountain King Instructions

As illustrated, make sure you have these:

Obviously the 120 milimeter Gargantuan base is necessary, although you'll notice 3 Power cards instead of 2. The one on the right has a Gold Rim around it's portrait. I received that card when I bought the Mountain King at PAX 2012 and the cashier mentioned that it was gold because it's a Con Exclusive. I'm not going to complain! Finally, the instructions will help you put this thing together, especially in regards to correct Whelp and Chain attachment!

Before I continue, I'm going to quote a great paragraph on working with Resin from Privateer Press' article on their Trollbloods War Wagon assembly:

"It is important to note that resin dust can be toxic if inhaled, so be sure to wear a dust mask when working with resin parts. An N-95 respirator is best. Using a hobby knife to scrape the mold lines creates less dust than sanding or filing, so it is the recommended method. There are times when sanding is necessary, however, and for this we recommend a wet sanding technique. Wet sanding is done with sandpaper dipped in water. The water helps trap the resin dust so that it does not release into the air. Sandpaper intended for wet sanding has a backing of plastic rather than paper, which would deteriorate in water. When you are finished cleaning the resin parts, wash them with soap and water to remove any excess resin dust and to ensure there is no mold release agent remaining on the part, which might prevent paint from adhering to the model."

So I've bolded the important parts! Please, please follow these instructions when operating with ANY kind of Resin. There are no exceptions to this to my knowledge. Resin dust even in small quantities can be extremely hazardous, so don't take any chances. In addition, I really did find the use of a model knife to be superior 95% of the time when working with the Mountain King. There were very few mold lines on the Arms, Legs, Loin Cloths, Face, Mountainous Back and Crater and thankfully, they were quick and easy to clean up. The Torso took quite a bit more work than I expected simply because the mold line was where the skin lining met up with where the Mountainous Back would join to. Here's a picture to illustrate:

Take your time and be thorough with your knife about removing this excess resin and making the Torso clean and presentable. You don't want to put it all together and find out after painting just how visible mold lines can be! Here's another picture to show the work in progress of removing that flash lining around the Torso:

And a third picture that shows a distinct mold line crossing the back of the Torso. This was pretty noticeable on my piece, so some cutting and filing was necessary to grind it down. This picture shows the work:

Now, having removed the mold lines from all the Resin pieces, there are some issues/solutions with the Head and the Legs/Feet that need to be addressed. First, take a look the MK's Head. Make sure you flatten down the back so that it contacts evenly. Also, you'll notice two grooves on the top which slot into nubs in the interior of the collar on the Torso. And yes, that is a WIP Extreme Dire Troll Mauler in the background who is almost complete at publication of this article! The following picture reveals the sanding/filing necessary to flatten it out: 

Now, look at the bottom of the feet and ensure that they are flat and level as they can be by filing them down. You can determine this by simply pushing each of the legs together and judging how well the two pieces sit on a flat surface. Blue Tack can help with this. Also, take a look at the MK's beautiful toes. No, they're not pedicured, but you'll notice resin between some of the toes as evidenced in the following picture (and also the mold lines that need to be removed so the foot is evenly surfaced):

This picture shows the top of the foot and what I meant by having resin between the toes:

It's easy to fix this by simply cutting out the triangular wedges between as many toes as you can. Take your time with this as well to have the foot look more realistic when you're all done. The following pictures shows what the other foot looked after I removed the resin between the toes and evened out the surface (mostly):

Now that you've cleaned up all the Resin pieces and ensured they will fit together well, we move on to the fun part of the tutorial where this big guy gets put together. First, file and clean up the Mountain King's Rock Chin Guard. When that's done and you've tested out a snug fit, use your super glue and attach it to the collar on the Torso.

Moving on, your efforts to fit together and even out the Legs and Feet will come to fruition when you glue them together. Do NOT; I repeat, do NOT glue the feet to the large base. You don't want to commit to putting the model on the base yet, as it will make painting the underside an exercise in frustration (and No, I'm smart enough to not be talking from personal experience!). Just glue each Leg to the other and then glue each Loin Cloth as shown in the photos below: 



You'll notice on the back the mold line above the loin cloth slightly to the left. Feel free to fill this in with Green Stuff/Putty now or later. Now, let the two Legs and Loin Cloths dry and grab the Left Arm and Impact Crater. Clear off flash and then file down and even off the bottom of the Impact Crater so that it's perfectly flat. Then glue the Impact Crater to the bottom of the Left Arm. In addition to the feet, the Impact Crater will be a third contact point to balance out the Mountain King. Finally, glue the Left Arm to the Torso as shown in the following picture (he's lopsided for drying purposes):

Here's two more pictures to reveal the joint between the Left Arm and Torso and the gap that will need to be filled with Green Stuff/Putty soon:



And to conclude Part 1 of the Mountain King Assembly, place the Torso atop the Legs (DON'T glue yet!) and ensure that the Impact Crater is level with the Feet so that the model rests evenly with minimal to no wobble. If you're not confident about the MK's stability, use Green Stuff/Putty underneath which ever contact point(s) are not as flat as they should be and either leave them where you want them on the base or attach them to the Legs/Impact crater. When you're ready to attach to the two combined pieces, it should look something like this:



Looking good eh? Richard's Hobby Tutorials: Trollbloods Mountain King Assembly Part 2 will finish off the assembly process by attaching the Mountainous Back, Right Arm and then all the dirty Whelps and their chains to keep this beast tied up when he's too hungry for his own good!
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