Dungeons with a small order of Dragons
Over the last 3 months I've been playing a large number of RPG's with ye olde gaming group. Dark Ages Vampire, AD&D (2ed), Rifts, Pathfinder, Deathwatch and more... And I 've noticed something... peculiar. Published modules, barring those from an earlier age of D&D (namely AD&D and many OD&D/1st edition), are not roleplay friendly. Don't get me wrong, they are fun (mostly...), but they are NOT built for players who want to decide their fate.
With a few rare exceptions, modules published within the last 15-odd years tend to be closed-ended and written with specific player interactions in mind. The games have a story that the players follow, step-by-step, like an animal following a carrot on a stick.