Hook, Line and Sinker
Two of the more prominent gangs in the area have begun a turf war. With the violence quickly escalating and civilian casualties mounting the players have a choice to make: Work to end it, play both sides in the hopes of making some hardcore money, or join up and break some heads.
Types: Sabotage, Assassination, Robbery, Protection, Recruitment, Terror Tactics
The players awaken, after a night of particularly rowdy partying, to a thumping migraine and shackled ankles. They're aboard a transport to some far off location to fight someone's dirty war, and have two options: Fight and potentially live on to win renown and riches, or Run and die in an unmarked grave...
Types: Search and Destroy, Suicide Run, Cloak and Dagger, Black Ops, Runner
A Disease or plague rocks the land, can the players find a cure?
More importantly, can the players SURVIVE?
Types: Survival, Smuggler, Sickness, Fight the power, No room left in hell
Someone from the players past has paid out a huge bounty on one of the players.... Dead or Alive
Until next time,
Keep your players guessing.